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What is the Call Of Duty?
Call of Duty is a first-person shooter video game franchise published by Activision. Starting out in 2003, it first focused on games set in World War II, but over time, the series has seen games set in modern times, the midst of the Cold War, futuristic worlds, and outer space. The games were first developed by Infinity Ward, then also by Treyarch and Sledgehammer Games. Several spin-off and handheld games were made by other developers. The most recent title, Call of Duty: Modern Warfare, was released on October 25, 2019. The series originally focused on the World War II setting, with Infinity Ward developing the first (2003) and second (2005) titles in the series and Treyarch developing the third (2006). Call of Duty 4: Modern Warfare (2007) introduced a new, modern setting, and proved to be the breakthrough title for the series, creating the Modern Warfare sub-series. The game's legacy also influenced the creation of a remastered version, released in 2016. Two other entries, Modern Warfare 2 (2009) and 3 (2011), were made. The sub-series received a soft-reboot with Modern Warfare in 2019. Infinity Ward have also developed two games outside of the Modern Warfare sub-series, Ghosts (2013) and Infinite Warfare (2016). Treyarch made one last World War II-based game, World at War (2008), before releasing Black Ops (2010) and subsequently creating the Black Ops sub-series. Three other entries, Black Ops II (2012), III (2015), and 4 (2018), were made. Sledgehammer Games, who were co-developers for Modern Warfare 3, have also developed two titles, Advanced Warfare (2014) and WWII (2017). As of February 2016, the series has sold over 250 million copies. Sales of all Call of Duty games topped US$15 billion. Other products in the franchise include a line of action figures designed by Plan-B Toys, a card game created by Upper Deck Company, Mega Bloks sets by Mega Brands, and a comic book mini-series published by WildStorm Productions...
Conflict is the gadfly of thought. It stirs us to observation and memory. It instigates to invention. It shocks us out of sheeplike passivity, and sets us at noting and contriving. (John Dewey)